3dlocker safe studio tutorial

Here I will show you about 3dsmax 3dlocker safe studio tutorial.
I have used following techniques shown below in this 3ds max tutorial.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard Primitives > Box.
(Length: 442.0) (Width: 451.0) (Height: 791.0).
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[2]-Now select the box and convert into the Editable poly
Select the Edge mode with the Ignore back facing
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[3]-Now make a selection like this in the front view
Apply the Extrude Edges with the following parameter image as shown below
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[4]-Now Edges should like this in the front view
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[5]-Create a Chamfer cylinder with the following size
(Radius: 15.0) (Height: 51.0) (Fillet: 00)
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[6]-Now create a two more chamfer cylinder with the following size and set like this
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[7]-Create a chamfer cylinder with the following size
Now apply the Taper Modifier and use the following setting
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[8]-Now your chamfer cylinder should like this
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[9]-Now object and drag it and release you will see the clone option window is open
Set 2 number of copies of the object and set like this in the front view
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[10]-Create a another chamfer cylinder with the following size
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[11]-Create a chamfer cylinder and apply the Taper Modifier and use the following setting
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[12]-Your chamfer cylinder should like this in the top view port
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[13]-Select the chamfer box and apply the Edit poly modifier
Now select the Edge mode and select the Edges like this
Apply the Extrude Edges and use the following setting hit ok
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[14]-Now your object should like this in the front view
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[15]-Now create a circle and rectangle and set together like this
Convert into the Editable Spline
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[16]-Select the circle and click on the Attach button
Now attach the spline like this
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[17]-Select the circle and click on the Boolean button
Now Boolean the spline likes this
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[18]-Select the shape and apply the Extrude Modifier with the (Amount 8.5)
Set the object like this
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[19]-Select the box and Boolean shape like this
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[20]-Create a chamfer box and set like this in the front view
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[21]-Create a rectangle with the following size
(Length: 120.0) (Width: 74.0)
Open the rendering palette and use the following setting
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[22]-Set the rectangle like this in the top view port
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[23]-Select the Edge mode and select the edges like this in the front view port
Apply the Chamfer Edges with the (Chamfer Amount: 0.3) and hit ok
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[24]-Open the material window and make a material like this and assign to the object
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[25]-Now this is final result after render the image
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