3dmodel bullets studio tutorial
Here I will show you about 3dsmax 3dmodel bullets studio tutorial.
I have used following techniques in this 3ds max tutorial.
FFD Box modifier technique.
[1]-First of all you will press (ctrl +N) now you will see the new window is open
Create a cylinder with following size
(Radius: 17.0) and (Height: 170.0)
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[2]-Select the cylinder and convert into the Editable poly
Select the polygon and make a selection like this
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[3]-Open the Extrude polygon palette
Set the Extrusion Height: 2.0 and select the Local Normal
Hit OK
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[4]-Now apply the FFD Box 7×7x 7 modifiers
Select the control point
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[5]-Now select the control point and drag like this in front view
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[6]-Select the (Select and Uniform scale) Button and drag the vertexes like this
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[7]-Select the vertex like this and set like this
Now drag the vertexes like this
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[8]-Select the vertexes one by one and drag the vertexes one by one
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[9]-Now after dragging the vertexes your object should like this in the top view port
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[10]-Now apply the Shell modifier and use the following setting
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[11]-Now apply the Turbo Smooth Modifier with illustration: 2.0
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[12]-Create a sphere with following setting
Radius: 1.7
Set the sphere like this in the front view
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[13]-open the material window
Make a material like this
Assign to the object
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[14]-After assign material press (F9) you will see the final image is ready
Save the file in your folder
Thanks for watching
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October 3rd, 2008 at 10:06 am
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