3dmodel Electronic Machine studio tutorial.
Posted By goodbus on September 4, 2008
Here I will tell you about 3dsmax 3dmodel Electronic Machine studio tutorial.
I have used following techniques as shown below in this 3ds max tutorial.
[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Plane button and create a plane like this in the perspective view port
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[2]-Click on the line button and create a shape like this in the top view port
Apply the Extrude Modifier With the (Amount: 91.0)
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[3]-Now your object should like this in the front view port
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[4]-Create a Chamfer Box in the front view with the following setting
(Length: 163.0) (Width: 101.0) (Height: 22.0) (Fillet: 1.0)
Set the Chamfer Box like this in the left view
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[5]-Create another Chamfer Box in the front view with the following setting
(Length: 93.0) (Width: 99.0) (Height: 16.0) (Fillet: 0.895)
Set the Chamfer Box like this in the left view
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[6]-Create a Box in the Left view with the following setting
(Length: 10.8) (Width: 30.7) (Height: 4.1)
Set the box like this in the left view
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[7]-Select the Chamfer Box and click on the Boolean button
Now Boolean the Box likes this
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[8]-Your object should like this
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[9]-Create a six Chamfer Cylinder in the front view with the following size
(Radius: 2.0) (Height: 4.3) (Fillet: 0.5)
Set the all Chamfer Cylinder like this in the front view port
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[10]-Create a Chamfer Box in the top view with the following setting
(Length: 84.0) (Width: 91.0) (Height: 3.5) (Fillet: 0.296)
Set the Chamfer Box like this in the front view port
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[11]-Create a circle with the Following Radius: 17.747
Apply the Extrude Modifier with the Amount: 4.5
Now Set the Circle like this in the front view
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[12]-Now select the chamfer box and Boolean the Circle like this
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[13]-Now your object should like this in the perspective view port
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[14]-Circle another circle and set like this in the perspective view port
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[15]-Again create a Chamfer Box in the top view port and
Set the Chamfer Box like this in the top view port
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[16]-Create a Box with the following in the front view
(Length: 67.0) (Width: 91.0) (Height: 3.4)
Set the like this in the front view port
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[17]-Now select the Box and convert into the Editable Poly
Select the Element mode and select the Whole object like this
Assign the material like this
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[18]-Now select the Polygon mode and make a selection like this in the front view
Open the Material window and click on the diffuse map button
Select the (Flat Mirror) map and use the default setting and assign to the selection
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[19]-Select the Spline shape and convert into the Editable Poly
Select the Polygon with Ignore Back Facing
Now make a selection like this in the front view port
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[20]-Now click on the Slice Plane Button and set the Plane like this in the front view
And now slice the selection similarly set the plane like this and again slice the Selection
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[21]-Now make a selection like this in the front view
Apply the Bevel Polygons and use the following setting
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[22]-Create a four Sphere and set like this in the front view
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[23]-Open the Material window and make a material like this
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[24]-Now click on the diffuse map button and select the Bitmap option
Pick the jpg like this
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[25]-Now Render scene and you will see the final is complet
Save the max file in your folder
Thanks for watching
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