3dmodel gate studio tutorial
Here I will tell you about 3dsmax 3dmodel gate studio tutorial
I have used following techniques in this 3ds max tutorial.
Spline modeling
[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Shape > Spline > Rectangle and use the following setting
Create a Rectangle in the front view port
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[2]-Now apply the Bevel Modifier and use the following setting
Your object should like this in the front view port
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[3]-Now click on the line button and open the rendering palette
Select the Enable in Rendering and Enable in view port
Set the (thickness: 1.0)
Create a line like this in the front view port
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[4]-Again open the Rendering palette
Select the Enable in Rendering and Enable in view port
Set the (thickness: 0.4)
Create a line like this in the front view port
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[5]-Select the line and press the (Ctrl +v) and you will see the clone option palette
Is open the select the Instance option and hit OK
Set the line like the in the front view port
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[6]-With still select the lines press the (Ctrl +v) and you will see the clone option palette
Is open the select the Instance option and hit OK
Set the line like the in the front view port
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[7]-Create a rectangle with following size
Length: 26, Width: 1.0
Now apply the bevel Modifier and use the following setting
Set the rectangle like this in the in the front view port
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[8]-Select the rectangle and press the (Ctrl +v) and you will see the clone option palette
Is open the select the Instance option and hit OK
Set the rectangle like the in the front view port
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[9]-Open the Rendering palette
Select the Enable in Rendering and Enable in view port
Set the (thickness: 0.27)
Create a line like this in the front view port then create a multiple copies of the line
Set the lines like this in the front view port
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[10]-Again the Open the Rendering palette
Select the Enable in Rendering and Enable in view port
Set the (thickness: 0.26)
Create a line like this in the front view port then create a multiple copies of the line
Set the lines like this in the front view port
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[11]-Open the Rendering palette
Select the Enable in Rendering and Enable in view port
Set the (thickness: 0.27)
Create a circle with following size
(Radius: 2.8)
Set the circle like this in the front view port
Now create a multiple copies of the circle and set like this in the front view port
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[12]-Create a Helix with following parameter
(Radius 1:00)
(Radius 2:2.036)
(Height:-2.249)
(Turns: 3.42)
Open the Rendering palette
Select the Enable in Rendering and Enable in view port
Set the (thickness: 0.27)
Create a like this in the front view port
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[13]-With still select the Editable Spline and select the vertex mode
Then select the vertex and drag like this in the front view
Create one copy of the object and set like this in the front view port
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[14]-Select the both object and convert into the Editable spline
Select the spline mode and click on the Attach Button
Then click on the spline like this in the front view
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[15]-Now select the vertex like this
Then click on the Fuse button and weld
You will see the both vertex are join
Your object should like this in the front view
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[16]-Create a circle with following parameter
Radius: 8:034
Open the Rendering palette
Select the Enable in Rendering and Enable in view port
Set the (thickness: 0.27)
Set like this in the front view port
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[17]-Create a Helix with following parameter
(Radius 1:4.757)
(Radius 2:0.661)
(Height: 00)
(Turns: 0.976)
With same rendering parameter as shown above
Create a like this in the front view port
Then create a multiple copies of the Helix
Set like this in the front view
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[18]-Open the Material window and Make a material like this
And assign to the spine
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[19]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching
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