3dmodel treasure studio tutorial
Here I will tell you about 3dsmax 3dmodel treasure studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable Poly modeling techniques.
[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Geometry > Standard primitives > Box. Use the following Setting creates a Box like this
In the top view
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[2]-Select the box and convert into the Editable poly
Select the polygon mode in the Editable poly
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[3]-Now open the Extrude palette and select the (Local Normal) then set the (Extrusion Height: 1.0)
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[4]-Select the Edge mode in the Editable poly and select the Edges like this in the front view
Now open the Extrude Edges palette and use the following setting
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[5]-Now your object should like this
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[6]-Click on the NGon button
Create a NGon with the following settings
Radius: 38.5, sides: 4
Select the Inscribed mode
And apply the Extrude modifier and set the Amount:2.5
Now set the NGon like this in the top view
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[7]-Select the Box then click on the Boolean button and click on the pick operand B
Now click on the NGon like this in the top view
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[8]-Now your object should like this in the top view
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[9]-Click on the line button and create a shape like this in the front view
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[10]-Now apply the Extrude Modifier and set the (Amount: 0.3)
And create three copies of the shape and set like this in the front view
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[11]-Click on the Chamfer box button
Create a Chamfer box with the following settings
Length: 20, Width: 47, Height: 19, Fillet: 1.6.
Set the Chamfer box like this in the front view
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[12]-Again click on the Chamfer box button
Create a Chamfer box with the following settings
Length: 7.9, Width: 11.5, Height: 3.4, Fillet: 0.09.
Set the Chamfer box like this in the front view
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[13]-With still select the Chamfer box and convert into the Editable poly
Select the vertex and select the vertex like this now drag like this in the front view
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[14]-Now create a two shape like this and apply the extrude modifier
Then Boolean it
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[15]-Now your object should like this in the front view
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[16]-Open the Material window and click on the diffuse map button and select the Bitmap option
And pick the map like this and similarly pick second map like this image as shown below
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[17]-Now set the Skylight like this in the front view
Open the Advance light parameter palette and select the Light Tracer
And use the following setting
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[18]-Now it’s time to make final render.
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October 4th, 2008 at 2:47 pm
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