Here I will tell you about 3dsmax Mexican pine monk’s bench tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly techniques and basic standard primitives modeling
[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Box and use the following setting
Create a Box in the front view port



[2]-Now create a box with following setting
Length: 7.9, Width: 214, Height: 2.98
Create like this in the front view port


[3]-Select the Box and press the (Ctrl +v) and set the boxes like this in the front view port


[4]-Create a another Box with following setting
Length: 55, Width: 9, Height: 2.98
Create like this in the front view port
Set like this in the front view port


[5]-Now select the Box and open the clone option and set the number of copies:3
Now hit ok and set the boxes like this


[6]-Create a Box with following size
Length: 122, Width: 12, Height: 3.7
Create like this in the left view port


[7]-Select the Box and Convert into the Editable poly and select the vertex mode


[8]-Select the Vertex like this and drag to the upward side
Create a Cylinder like this and Boolean it


[9]-After Boolean your box should like this and create one more copy
Set the both box to the edge of the big box

[10]-Again create a Box with following size
Length: 65.0, Width: 221, Height: 37.
Create like this in the top view port
Set like this in the front view port


[11]-Create a two Box with following size
Length: 7.9, Width: 220, Height: 2.98.
Create like this in the top view port
Set like this in the front view port



[12]-Create one more Box with following size
Length: 42.0, Width 9.1, Height: 3.0.
Create like this in the front view port and also set like this in the front view port



[13]-Create another Box with following size
Length: 65.0, Width: 221.0, Height: 4.8.
Create like this in the top view port and
Set like this in the front view port


[14]-Select the big box and convert into the Editable Poly now select the Polygon mode
With Ignore Back Facing



[15]-Now make a selection like this in the Front view port and apply the Bevel Polygon
With Height: 2.2 and Outline Amount:-3.05 and hit ok


[16]-Select the box and convert into the Editable Poly and select the Polygon mode
With Ignore back facing and make a selection like this in the front view port
Apply the Bevel Polygon and use the following setting




[17]-Create a Box with following size
Length: 69.0, Width: 9.7, Height: 4.90.
Create like this in the top view port and also
Set like this in the front view port


[18]-Now Select the box and convert into the Editable poly
Select the Vertex mode and select the vertex and drag the vertex like this in the top view port




[19]-Create a tube with following setting
Radius: 0.92, Radius: 1.7 Height: 4.9
Create a tube like this in the left view port


[20]-Now create a Circle with following radius: 4.43
Open the rendering palette select the Enable in View port and Enable in Rendering
Set the Thickness 1.61



[21]-Create a Sphere with following setting
Radius: 3.9 and Hemisphere: 3.9
Set the sphere like this and also create a multiple copies of the sphere


[22]-Open the material window and click on the diffuse map button select the bitmap option
Now pick the Jpg like this and assign to the bench



[23]-Also make a material like this and assign to the all the sphere

[24]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching my tutorial

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